20.02 Patch Notes: Class Balance [EN]

Note that the translated patch notes only class balance and not everything. More detailed patch notes can be found here (Korean)  

Skill builder update to 20.02

 
 

Contents


 

Balance Changes

+Warlord

  • A shout of hate
    • Increased a range of party buff from 8m to 24m
  • Strength of Nellasia
    • Increased a range of party buff from 22m to 24m

Destroyer

  • 중력 코어 (Gravity Core)
    • When you use unleashed skill, increased the effectiveness of the protective shield per core from 5~15% to 10~30%. However, the shield effects remain the same  (2.5~7.5%) in PvP Arena
  • Full Swing
    • Increased skill damage by 15.0%
    • Decreased skill animation delay in order to perform the next moves faster
  • Perfect Swing
    • We changed the ‘Iron Heart’  tripod to ‘Capture Weakness’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_33.png
      • Existing: Damage received during skill reduction is reduced by 30%, while charge is reduced by 50%.
      • Change: Increases the damage done to your enemies by 20%.
    • We have changed the ‘Finish Bite’ tripod effect to:
      • Existing: When the skill is hit by an enemy whose health is less than 30%, the damage increases by 20%.
      • Change: When you hit a skill with an HP of 50% or less, your damage increases by 20%.
    • We have adjusted the decision area to make it easier to hit the attack with the ‘Sharp Hammer’ Tripod
  • Earth Eater
    • Decreased skill animation delay in order to perform the next moves faster
  • Earth Smasher
    • Decreased skill animation delay in order to perform the next moves faster
  • Seismic Hammer
    • Increased skill damage by 45.0%
    • We changed the ‘Sharp wall’ tripod effect as follows.
      • Existing: Damage to enemies hit directly against the wall increases by 50%.
      • Change: Increases damage done to wall-targeted enemies by 60%. In addition, we adjusted it to hit the wall more easily than usual.
    • We changed the ‘Power Hungry’ tripod effect as follows.
      • Existing: Though the attack distance is reduced by 30%, a circular shock wave spreads to form a round wall, and the damage to the wall increases by 40%.
      • Change: The attack distance is reduced by 30%, but a circular shock wave extends to create a round wall, which increases wall damage by 60%.
    • We have changed the ‘enhanced weakness capture’ tripod effect to:
      • Existing: Do not jumble down the hammer in place. It extends 2m further forward, creating a wall that is larger in size and thickness, and increases wall damage by 25%.
      • Change: Hit the hammer in place without jumping. It extends 2m further forward, creating walls that are larger in size and thickness, and increases wall damage by 40%.
  • Seismic Hammer
    • Increased skill damage by 45.0%
    • We changed the ‘sharp wall’ tripod  effect as follows.
      • Existing: Damage to enemies hit directly against the wall increases by 50%.
      • Change: Increases damage done to wall-targeted enemies by 60%. In addition, we adjusted it to hit the wall more easily than usual.
  • Seismic Hammer
    • Increased skill damage by 45.0%
    • We changed the ‘sharp wall’ tripod  effect as follows.
      • Existing: Damage to enemies hit directly against the wall increases by 50%.
      • Change: Increases damage done to wall-targeted enemies by 60%. In addition, we adjusted it to hit the wall more easily than usual.
  • Gravity-weighted mode
    • During gravity-weighted mode, you have increased your base hit damage by 110.5%. However, during PVP, the damage is the same as before.
  • Vortex Gravity
    • Increased the base damage of the skill by 27.8%.

Battle Master

  • Whisper of the Wind
    • Increased a range of party buff from 5m to 24m
    • We changed the ‘Critical resistance’  tripod effect as follows.
      • Existing: When casting a skill, the party’s critical resistance increases by 25% for 6 seconds.
      • Change: When a skill is cast, the party’s critical resistance increases by 15% for 6 seconds.
    • We changed the ‘Critical Hit’ tripod effect as follows.
      • Existing: When a skill is cast, the party’s critical hit rate increases by 25% for 6 seconds.
      • Change: When a skill is cast, the party’s critical strike rate increases by 10% for 6 seconds.
  • Roar of Valor
    • Decreased critical hit chance on a target from 10~25% to 5~20%
    • The ‘Deadly wave’  tripod effect has been changed to:
      • Existing: In the event of a critical hit, an attacker’s critical hit rate increases by an additional 15%.
      • Change: When an attack is hit, if a critical hit occurs, the attacker’s critical hit rate increases by an additional 10%.

Infighter

  • Sundering Strike
    • The effect of ‘Monster Shock’ has been changed as follows.
      • Existing: When attacking, the target monster gains 5% for 6 sec.
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Wild Tiger Strike
    • The effect of ‘Suppress Monster’ has been changed as follows.
      • Existing: When attacking, the target monster gains 5% for 6 sec.
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Decisive Attack
    • The effect of ‘Suppress Monster’  has been changed as follows.
      • Existing: When attacking, the target monster gains 5% for 6 sec.
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Death Sentence
    • Increased the base damage of the skill by 11.1%.
    • We changed the ‘Shock’  tripod effect as follows.
      • Existing: Depending on the amount of impact gauges you have, bonus damage increases by 25%, 50%, 75%, and 90%.
      • Change: Increases bonus damage by 20%, 40%, 60%, and 120% depending on the amount of impact gauges you have.

Soul Master

  •  Destruction Force
    • Increased a range of party buff from 4m to 24m
    • The effect of the “Prompt Support” tripod has been changed as follows.
      • Existing: The successful hits of the explosion grant a 20% damage bonus for 3 seconds to all party members
      • Change: Successful hits by the palm grant a buff that increases attack power by 15% for 6 seconds to all party members Only one buff can be applied
  •  Spin Kick
    • Increased a range of party buff from 4m to 24m
    • The effect of the “Prompt Support” tripod has been changed as follows.
      • Existing: A successful last hit grants a 20% damage increase bonus for 4 seconds to all party members
      • Change: Performing the skill grants a buff that increases attack power by 15% for 6 seconds to all party members Only one buff can be applied
  • Dashing Strike
    • Increased a range of party buff from 4m to 24m
    • The effect of the “Prompt Defense” tripod has been changed as follows.
      • Existing: Successful hits grant a 30% damage reduction bonus to all party members for 3 seconds
      • Change: Performing the skill grants a buff that reduces damage taken by 15% for 3 seconds to all party members
    • We changed the “Prompt Support” tripod to ‘Cheers of Victoryhttp://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_2/Tripod_Tier_2_50.png
      • Existing: Successful hits grant a 10% damage bonus to all party members for 3 seconds. The bonus can be stacked up to 3 times
      • Change: Performing the skill grants a buff that increases attack power by 10%. The buff can be stacked 3 times
  • Force Unleashed
    • Increased a range of party buff from 4m to 24m
    • The effect of the “Improved Strike” tripod has been changed as follows.
      • Existing: Grants a 30% damage bonus to all party members for 6 seconds
      • Change: Increases all party members’ attack power by 15% for 6 seconds
    • The effect of the “Improved Strike” tripod has been changed as follows.
      • Existing: Increases the duration of the skill by 6 seconds
      • Change: Increases the duration of the skill by 3 seconds
    • We changed the “Allied Call”  tripod to ‘Shout‘ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_3/Tripod_Tier_3_50.png
      • Existing: Increases the area of effect by 100%
      • Change: Performs a strong attack to the enemies within 4m

Devil Hunter

  • The physical strength coefficient has been increased from 1.8 to 1.9
  • Catastrophe
    • Increased the base damage of the skill by 30.4%.
    • ‘Carpet Bombing’ At Triomphe, you have increased the damage of additional explosions by 100%.
    • ‘Eternal disaster’  The city of Tripod has increased the damage of debris explosion by 100%.
  • Triple exploit
    • Increased skill damage by 73.9%
    • We changed the ‘Quadruple explosion’  tripod effect as follows.
      • Existing: Bring the attack number to 4. Increases Critical Hit Rate by 40% on enemies with <40% health
      • Change: Increases the number of Chain Skill activations by 4 and increases the critical hit rate by 100% for enemies with health below 40%.
    • We changed the ‘Super Explosion’  tripod effect as follows.
      • Existing: The loading time is longer. Damage increased by 30%. Stuns the enemies for 3 s
      • Change: Increases target’s damage by 50%, but stuns the enemy for 3 seconds when attacking the last chain.

Blaster

  • Napalm bomb
    • We have changed the ‘Strong Shock’ tripod to ‘Destroy Armor’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_46.png
      • Existing: The enemies are projected higher and the reversal time is increased.
      • Change: Reduces all enemy armor that is hit by an explosion by 20% for 6 seconds.
    • We changed the ‘Flash Explosion’  tripod effect as follows.
      • Existing: No longer throws enemies, but stuns them for 4 seconds. Carry this duration to 6 seconds if Strong Impact (Tier 1) is used.
      • Change: Stun enemies that have been affected for 4 seconds without launching them into the air anymore.
  •  Multiple Rocket Launcher
    • Increased skill damage by 97.0%
    • Increased skill cooldown from 12 seconds to 24 seconds
    • Increased mana consumption by 50%
  • Air Strike
    • Increased skill damage by 13.0%
    • We have changed the ‘Identified Weakness’ tripod to ‘Concussion‘ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_69.png
      • Existing: Increases damage by 15% against enemies immune to control effects and increases the Neutralization level by 1.
      • Change: The neutralization phase increases by one.
    • We changed the ‘Nuclear Bomb’  tripod effect as follows.
      • Existing: You shoot a missile but a lot more powerful. The radius of the explosion and the damage dealt to the enemies are greatly increased. If you use Flame Strike (Tier 2) or Icy Strike (Tier 2), the effects are maximized.
      • Change: Drops a very large and powerful single shell. The range of damage and explosion given to enemies is greatly increased, and harmful effects from flame bombardment and cold bombing are applied as maximum overlapping effects. In addition, 60% increase in damage to enemies that are immune to the attack.
  •  Missile strike
    • Increased skill damage by 26.7%

Hawk Eye

  • Rapid Shot
    • We changed the ‘monster hunting’ tripod effect as follows.
      • Existing: When attacking, the target monster gains 5% more damage for 6 seconds for himself and the party member
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Atomic Arrow
    • We changed the ‘monster hunting’ tripod effect as follows.
      • Existing: When attacking, the target monster gains 5% more damage for 6 seconds for himself and the party member
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Sharp Shooter
    • Increased skill damage by 16.7%
    • We changed the ‘monster hunting’ tripod effect as follows.
      • Existing: When attacking, the target monster gains 5% more damage for 6 seconds for himself and the party member
      • Change: When an attack is hit, the target monster will receive 10% damage for 6 sec.
  • Blade Storm
    • Increased skill damage by 15.0%
  • Charged Shot
    • Increased skill damage by 12.5%
    • We changed the ‘Concentration’ tripod effect as follows.
      • Existing: An additional charge phase is added. When overcharged, increasing damage by 30% and increases critical hit rate by 30%
      • Change: The charge phase is added once, and when overcharged, an unconditional critical hit occurs.
  • Snipe
    • We changed the ‘easy prey’ tripod effect as follows.
      • Existing: Increases the size of the perfect zone and chance of critical hits by 40%
      • Change: When the size of the Perfect Zone increases, and the Perfect Zone succeeds, the critical hit rate increases by 50%.
  • ‘Mark of death’ effect
    • Increased damage increase effect from 5~20% to 8~30%

Bard

  • Guardian Performance
    • Increased a range of party buff from 8m to 24m
  • Top Performance
    • Increased a range of party buff from 8m to 24m
  • 용맹의 세레나데 (Serenade of Valor)
    • Increased a range of party buff from 14m to 24m

Summoner

  • Mana Crystal
    • Increased skill damage by 11.1%
  • Instant Explosion
    • We changed the ‘slow target’ tripod to ‘capture weakness’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_33.png
      • Existing: Increase the damage by 40% if the target is in slow effect
      • Change: Increases the damage done to your enemies by 40%.
  • Accelerating Wind Bird
    • Increased skill damage by 86.5%
    • Increased skill cooldown from 9 seconds to 18 seconds
    • Increased mana consumption by 35%
    • We have changed the ‘accumulated energy’ tripod effect as follows.
      • Existing: Holding the skill no longer increases the ancient gauge but obtain 1 ancient spirit orb at 50% chance if maintained the holding for 3s or longer
      • Change: You can not acquire ancient energy during holding, but if you hold more than 3 seconds of holding, you gain 80% chance to gain 1 spirit bead.
    • We changed the ‘Flock of Birds’ tripod effect as follows.
      • Existing: Summons more bird to increase the skill range by 30% and ignore 50% of magic defense
      • Change:Summons more bird to increase the skill range by 30% and ignore 60% of magic defense
    • ‘Mother Bird’ Increased skill damage by 33.3%
  • Spirit of Water
    • Increased skill damage by 15.0%
    • The ‘Weak Point’ tripod effect changes as follows: Existing: Ignore 50% of magic defense toward an enemy with hit recovery immune Change: Increases the damage done to your enemies by 50%.
  • Winged Spirit
    • Increased skill damage by 16.0%
  • Sticky Moss Swamp  
    • The basic skill effects have been changed as follows.
      • Existing: Summons a sticky moss swamp in the mouse position, giving 25 property damage per second to moss swarms, reducing movement speed by 60%
      • Change: Summons a sticky moss swamp in the mouse position, giving 25 property damage per second to moss swarms, reducing movement speed by 60% for 2 seconds
    • We changed the ‘Acidic Swamp’  tripod effect as follows.
      • Existing: Reduces 60% of all enemy armor on moss swamps.
      • Change: Reduces 60% of all enemies attacked by moss swamp for 2 seconds.
  • Ancient Spear
    • Increased skill damage by 13.3%
  • Electric Storm 
    • Increased skill damage by 16.0%
  • Pheonix
    • Increased skill damage by 44.4%
  • Zahia & Liegeas
    • Increased skill damage by 9.0%


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