13.03 Patch Notes: Class Balance [EN]

Note that the translated patch notes only class balance and not everything.

More detailed patch notes can be found here (Korean)

 

Skill builder update to 13.03

 


 

Contents


 

Balance Changes

New Awakening

Added new awakening by class. A new awakening can be obtained through a quest.

  • Berserker : Berserk Fury

  • Warlord : Window of Judgment

  • Destroyer : Big Bang0

  • Battle Master : Pole’s: Unclear

  • Infighter : J: polar myeol gwon

  • SoulMaster : Superfluorescence

  • Summoner : Barron’s Fury

  • Arkana : The Fate of Death

  • Bard : Oratorio

  • Devil Hunter : Busting Flare

  • Blaster : Heavy Turret

  • Hawkeye  : Golden Eye

Shield slam


  • We have changed the ‘Unstoppable’  tripod to the ‘Armor Destroy’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_46.png tripod.
    • Existing: Successful hits have a 20% chance to reset the cooldown
    • Change: Decreases the target’s attack power by 20% for 8 seconds.
  • We have changed the ‘Gear Destruction’  tripod to the ‘Shield Enhanced’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_37.png tripod.
    • Existing: Landing two successful hits reduces the enemy’s attack power and defense by 20% for 5 seconds
    • Change: Shield gauge charge is increased by 50% when attacking.

Bash

  • We have changed the ‘Strengthened Strike’ tripod to the ‘Armor destroyed’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_46.png  tripod.
    • Existing: Increases damage by 15%
    • Change: Reduces the target’s attack power by 20% for 10 seconds.
  • We have changed the ‘Armor Destruction’  tripod to the ‘Shield Enhanced’  http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_37.pngtripod.
    • Existing: Successful hits reduce the enemy’s defense by 30% for 6 seconds
    • Change: Shield gauge charge is increased by 50% when attacking.

Chain hook

  • We have changed the ‘Offensive Preparation’ tripod effect as follows.
    • Existing: Successful hits grant a 20% damage increase for 6 seconds
    • Change: Increases your attack power by 25% for 5 sec.

Charge Stinger

  • We have changed the ‘Devastating Strike’ tripod to the ‘Weak Spot’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_33.pngtripod.
    • Existing: Reduces the defense of targets with the Invulnerable status by 15% for 3 seconds
    • Change: Increases the damage done to your enemies by 20%.

 

A shout of hate


  • We changed the ‘threat’  tripod to the ‘keep provocation’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_51.pngtripod
    • Existing: All enemies attacked by the attack are reduced by 30% for 6 seconds.
    • Change: The duration of provocation increases by 2 seconds.
  • We changed the ‘Morale Boost’ tripod effect as follows.
    • Existing: Increases attack power 40% and movement speed 20% for self and party members for 6 seconds
    • Change: Increases the attack strength of your party and party members in the 24m range by 40% for 6 seconds.

 The turbulent shield

  • We have changed the ‘Destroy Armor’ tripod effect to:
    • Existing: Reduces enemy defense by 20% for 4 seconds.
    • Change: Reduces the target’s attack power by 20% for 10 seconds.

Strength of Nellasia

  • We have reduced the mana cost of the skill by about 20%.
  • We have changed the cooldown time of the skill as follows.
    • Original: 60 seconds
    • Change: 40 seconds
  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Reduces 12 to 40% of all damage done by you and your party members for 12 seconds.
    • Change: Reduces all damage done by you and your party members by 10 to 25% for 6 seconds.
  • We changed the ‘Quick Preparation’ tripod effect to:
    • Existing: Cooldown reduced by 10 seconds.
    • Change: Cooldown reduced by 6 seconds.
  • We have changed the ‘Leadership’  tripod to the ‘Increase effectiveness’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_24.pngtripod.
    • Existing: Increases the attack power of all party members by 20% for 6 seconds
    • Change: An additional 25% increase in damage reduced by Nelacia’s energy.
  • We have changed the ‘Prolonged Effect’ tripod effect as follows.
    • Existing: Increases the duration of the effect by 3 seconds
    • Change: Increases the duration of the effect by 4 seconds
  • We have changed the ‘Improved Effect’ tripod to the ‘Leadership’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_3_0.png tripod .
    • Existing: Increases the damage reduction by an additional 15%
    • Change: Increases your attack power by 40% for 6 seconds.
  • The ‘Survivability’ tripod effect has been changed to:
    • Existing: Creates a protective shield on all party members which absorbs damage equal to 15% of their maximum health. The shield lasts for 6 seconds
    • Change: Creates a protective shield on all party members which absorbs damage equal to 20% of their maximum health. The shield lasts for 6 seconds

Property

Leaf attack

  • The ‘Great Earthquake’ will be changed to the [To] property skill at the time of the tripod.

Charge Stinger

  • ‘라이트닝 차지’ 트라이포드 시 [뇌] 속성 스킬로 변경됩니다.

Identity

  • The duration of the burnout effect has been changed as follows.
    • Original: 60 seconds
    • Change: 30 seconds

Hazardous Crime

  • Increased the base damage of the skill by 10.0%.
  • We have changed the ‘catch weakness’ tripod effect as follows.
    • Existing: Increases damage done to immune enemies by 30%
    • Change: Increases the damage done to the immune enemy by 40%.
  • The ‘Flame Rush’  tripod effect has been changed as follows.
    • Existing: The last hit is modified to 4 hits in the air, and the damage done increases by 35% in total
    • Change: The last downcasting attack is changed to an attack taken 4 times in a row in the air, and the damage given to the enemy is changed to the [Attack] property, increasing by 50% in total.
  • The following changes have been made to the ‘Red Lightning’ Tripod effect.
    • Existing: During ascent, the attack area increases to 360 degrees. Damage done increases by 55%
    • Change: It rotates at the time of the rise, attacking the area of ​​360 degrees, and changes to the attack that takes a snap while it falls down. Damage to enemies increases by 75%.

Finishing strike

  • We changed the ‘Finish Him’ tripod effect as follows.
    • Existing: Damage to enemies with 25% or health is increased by 30%
    • Change: Increases damage done to enemies with health by less than 50% by 30%.
  • We changed the ‘internal bleeding’  tripod effect as follows.
    • Existing: Increases damage done to target by 30% for 3 seconds.
    • Change: Increases damage done to target by 20% for 3 seconds.

Tempest Slash

  • We changed the ‘Stir’  tripod effect as follows.
    • Existing: Forward movement on the first strike is removed. The second strike is changed into a rotating air attack that strikes 3 times and deals 40% more damage
    • Change: 1 The rider disappears and does not move forward anymore. After that, the damage caused by the change of air rotation attack to 3 turns increases by 60%.
  • We changed the ‘Storm Cut’ tripod effect to the following.
    • Existing: The attack range is increased by 20%, and the last attack is changed to spinning, so enemies in the rear can attack. The damage done to the enemy increases by 60%.
    • Change: The attack range is increased by 20%, and the last attack is changed to spinning so that enemies in the rear can attack. Damage to enemies increases by 80%.

Mountain Crash

  • Skill Basic motion has been changed more quickly.
  • We changed the ‘Shinku’ Tripod to ‘Concentrated’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_37.pngTripod.
    • Existing: Damage to the target during the first attack attack increases by 10% for 5 seconds.
    • Change: Increases rage acquisition by 100%.
  • We have changed the ‘exceptional maneuverability’ tripod to ‘ready to fly’  tripod.
    • Existing: When you hit the first attack, your movement speed increases by 15% for 5 seconds.
    • Change: Attack hit rate increases by 25% for 3 seconds.
  • We have changed the ‘slowing effect’ tripod effect as follows.
    • Existing: Each time an attack, the movement speed of the target is reduced by 30% for 8 seconds.
    • Change: Decreases the attack speed of the target by 20% and the movement speed by 40% for 4 sec.

Maelstorm

  • We changed the ‘Quick hit’  tripod effect as follows.
    • Existing: Two hit points increase the critical hit rate by 15% for 6 sec.
    • Change: 2 Critical hit chance increases by 25% for 4 seconds when hit.

Strike Wave

  • Increased the base damage of the skill by 5.0%.

Red dust

  • We changed the basic motion of the skill faster.
  • The basic effects of the skill have been changed as follows.
    • Existing: Damage you receive for 6 seconds increases by 10-20%.
    • Change: Increases damage taken by you for 6 seconds by 12 to 30%.
  • We have changed the ‘Enhanced Strike’  tripod to the ‘Cut Enhancement’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_2/Tripod_Tier_2_20.pngtripod.
    • Existing: The duration of damage increase is increased by 3 seconds. Increases Damage, Increases Damage, and increases the duration of your own and party damage increases by 3 seconds.
    • Change: The skill is given a level 2 cut.
  • We have changed the ‘Red Waves’  tripod to the ‘Blood stasistripod.
    • Original: When you raise the bell, a red squadron flies on the ground. Damage increases by 50% and attack distance by 25%.
    • Change: Increases the struck time of a hit enemy by 0.5 seconds, and makes it bleed for 5 seconds.
  • We have changed the ‘Hermatocrit’ tripod to the ‘Red Fly’  tripod.
    • Existing: Increases struck time of a hit enemy by 0.5 sec, makes it bleeding for 5 sec, and reduces movement speed by 40%.
    • Change: When you raise the bell, a red squadron flies over the ground. Damage increases by 125% and attack distance by 25%.
  • We have changed the ‘Curse Reinforcement’ tripod to ‘Damage boost’ tripod
    • Existing: Increases the damage effect by an additional 20%, and increases the damage done by your and party members by 50%.
    • Change: Attack damage increases by 30% for 6 seconds for target and party members.

Blade Storm

  • We changed the ‘Defenseless Target’ tripod to the ‘weak spot capture’ tripod.
    • Existing: Increases the damage done to your target by 40%.
    • Change: Increases the damage done to the immune enemy by 40%.
  • The ‘Flame Storm’ tripod effect has been changed to:
    • Existing: Changed to [Fire] attribute, and if attack hit, make 6-second image state. If your health is below 30%, your damage to the enemy increases by 30%.
    • Change: Changed to [Fire] property, and if hit, it makes 6 seconds image state. If your health is below 30%, your damage will increase 100%.

 

Property

Shoulder charge

  • ‘Burning Rage’ The additional damage will be changed to the [Tue] property in the Tripod.

Hazardous Crime

  • We added that the ‘Flame Rush’ tripod description will change to ‘Fire’ property.

Hell blade

  • The description of the properties of the ‘Lava eruption’ tripod has been changed more clearly.
  • We have made a clearer change to the description of the property of the ‘flip over land’  tripod.
  • We have made a clearer change to the description of the properties of the ‘Blood Erosion’ tripod

 


Jumping smash

  • We changed the ‘Quick Preparation’ tripod to the ‘lucky core’  tripod.
    • Existing: Cooldown reduced by 4 seconds.
    • Change: If you hit a Hammer attack last hit, you gain a 50% chance to gain 1 additional core.

Running Crash

  • We have changed the ‘Reinforced Blow’ tripod to the ‘Focused target’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_2/Tripod_Tier_2_69.pngtripod.
    • Existing: Damage to enemies increases by 25%.
    • Change: Gravity Energy Blast Attack damage is increased by 20% for 6 seconds when a target deals damage to you and your party members.

Gravity force

  • We have changed the ‘Fear of Gravity’ tripod to the ‘lucky core’ tripod.
    • Existing: Attack damage increases by 15% for 4 seconds.
    • Change: When you hit the first strike, you gain 1 additional core with a 30% chance.

Endure Pain

  • We have reduced the mana cost of the skill by about 20%.
  • We have changed the cooldown time of the skill as follows.
    • Original: 60 seconds
    • Change: 40 seconds
  • The basic effects and duration of the skill have been changed as follows.
    • Existing: When using Skill, 8 ~ 12 seconds of damage to the spell is immune to the damage received 10 ~ 20% reduction occurs.
    • Change: When using a skill, you will have 15 to 40% reduction in damage that you are immune to for more than 5 seconds.
  • ‘Anti-gravity’ tripod effect has been changed as follows.
    • Existing: Gain a gravitational shield of 15% of your maximum health for 4 seconds.
    • Change: Gain a gravitational shield of 30% of your maximum health for 5 seconds.
  • ‘Terror of Battlefield’ tripod effect has been changed as follows.
    • Existing: Reduces enemy attack, attack speed, and movement speed by 20% for 5 seconds when attacking.
    • Change: Decreases the enemy attack speed by 20% and the movement speed by 40% for 6 sec.
  • We changed the ‘Healthy Mentality’  tripod effect as follows.
    • Existing: Increases the duration of the buff from the skill by 6 seconds.
    • Change: Increases the duration of the buff from the skill by 3 seconds.
  • We changed the ‘hidden pain’  tripod effect as follows.
    • Existing: The duration of the skill is reduced to 5 seconds, but the damage to the enemy is reduced by 90%.
    • Change: Reduces damage taken by enemies when casting a skill by 90%.

Earth Smasher

  • We changed the ‘Unstable Strike’  tripod to the ‘absolute strength’ tripod.
    • Existing: Reduces all enemy armor by 30% for 5 seconds with a 50% chance to hit the first attack.
    • Change: Increases the damage done by your opponent by 1% to 10%.

Size Mickhammer

  • We have changed the ‘unbearable gravity’  tripod to the ‘absolute force’ tripod.
    • Existing: Increases the amount of gravity gauge increased by 25% per number of cores you have.
    • Change: Increases the damage done by your opponent by 1% to 10%.
  • The ‘Unbearable Strength’ tripod effect has been changed as follows.
    • Existing: Ignores all enemy armor by 15% when casting a skill per core.
    • Change: Reduces all enemy armor by 60% for 4 seconds when attacking.

 


Triple Punch

  • We changed the ‘Dark Attack’ tripod effect as follows.
    • Existing: The attacking spell reduces 10% of your armor for 3 seconds and becomes dark.
    • Changed: Changed to [Cancer] property, increasing the critical hit rate by 15%. A target that is hit by an attack will be in a dark state for 3 seconds.
  • We have changed the name of ‘Strengthened Strike’  Tripod to ‘Flame Attack’ .

Thunder Kick

  • Increased the base damage of the skill by 8.3%.
  • The ‘Lightning’ tripod effect has been changed as follows.
    • Existing: An attack that drops quickly after 1 hit increases the total damage by 40%.
    • Change: A quick-fire attack is added after 1 hit, increasing total damage by 60%.

Pummel

  • Increased the base damage of the skill by 10.0%.
  • We changed the ‘Dark Attack’ tripod effect as follows.
    • Existing: Changed to [Arm] property, and attack damage reduces enemy critical resistance by up to 15% for 3 seconds.
    • Changed: Changed to [Cancer] property, increasing the critical hit rate by 15%. A target that is hit by an attack will be in a dark state for 3 seconds.
  • We have changed the ‘Identified Weakness’  tripod to the ‘Weak catch’ tripod .
    • Existing: Increases the evasion rate by 20% when casting a skill, and increases the damage done by the enemy to 50%.
    • Change: Increases the damage done to your enemies by 60%.

Dragon Spiral Kick

  • We have changed the ‘AP buff’  tripod effect as follows.
    • Existing: Raise attack power by 20% for 3 sec.
    • Change: Increases attack power by 25% for 3 seconds when hit.

Whisper of the wind

  • The basic effects of the skill have been changed as follows.
    • Existing: Allows party members to enchant the power of the wind, increasing movement speed and attack speed by 12 to 16% and 12 to 16% for 6 sec.
    • Change: Within the range of yourself and 24m, the party’s powers of wind increase the movement speed and attack speed by 11 to 16% and 5.5 to 8% for 6 sec.
  • We changed the ‘quick’ tripod to the ‘blessing of the wind’ tripod.
    • Existing: When moving a skill, its movement speed increases by 10% for 6 seconds.
    • Change: Your attack speed increases by 8% for 6 seconds when casting a skill.
  • We changed the ‘Evasion Master’ tripod to the ‘breeze’ tripod.
    • Existing: When casting skill, your evasion rate increases by 15% for 6 seconds.
    • Change: Your skill damage will be reduced by 25% for 6 seconds. The effect is lost when hit once.
  • We changed the ‘charming armor’ tripod to the ‘oath of wind’  tripod.
    • Existing: When a skill is cast, the party’s critical resistance increases by 15% for 6 seconds.
    • Change: Your critical strike rate increases by 10% for 6 seconds when casting a skill.
  • We’ve changed the ‘Critical hit’ tripod to the ‘quicker’  tripod.
    • Existing: Critical hit rate of party members increases by 10% for 6 seconds when casting skill.
    • Change: Cooldown reduced by 6 seconds.
  • We changed the ‘Maintain strong’ tripod to the ‘whisper of the wind’ tripod.
    • Existing: The duration of wind whisper effect doubles.
    • Change: The blessing of the wind, the blessing of the wind, and the effect of the wind swear increase by 100%.
  • We have changed the ‘Quick Preparation’ tripod to ‘ready to attack’ tripod.
    • Existing: Cooldown reduced by 10 seconds.
    • Change: Your attack power increases by 40% for 6 seconds.

Electric Wind Kick

  • We changed the ‘Hydropower’  tripod effect as follows.
    • Existing: Decreases the attack speed and movement speed of the enemy by 20% for 3 seconds.
    • Change: Reduces enemy attack speed by 20% and movement speed by 40% for 4 seconds when attacking.
  • We changed the effect of ‘extreme water training’ tripod as follows.
    • Existing: Increases the duration of your turn by 1 second, facilitates redirection, and increases your total damage by 80%.
    • Change: Increases the spinning kick time by 1 second, facilitates redirection, and increases the total damage done by enemies by 100%.

Roar of Valor

  • Increased the base damage of the skill by 16.7%.
  • We have changed the ‘Strengthening Impact’ tripod to the ‘Rapid Preparation’ tripod.
    • Existing: The skill casting method is changed to the charge, and when the charge is done, the damage done to the enemy is increased by 100% and the enemy is dropped.
    • Change: Cooldown reduced by 5 seconds.
  • We have changed the ‘mobility weakness’ tripod effect as follows.
    • Existing: Reduces enemy movement speed by 60% for 3 seconds when attacking.
    • Change: Reduces enemy movement speed by 60% for 4 seconds when attacking.
  • The ‘Fatal Wave’ tripod effect has been changed to:
    • Existing: When a critical hit occurs, an attacker’s critical hit rate increases by 10%.
    • Change: When attacking, the enemy’s critical resistance decreases by 20%.
  • We have changed the ‘Quick Preparation’ tripod to the ‘Impact Enhanced’  tripod.
    • Existing: Cooldown reduced by 5 seconds.
    • Change: The skill casting method is changed to charge, and the damage done to the enemy by charge is increased by 250%.

Room fire

  • We changed the ‘Shadowing’  tripod effect to:
    • Existing: Changed to [Arm] and the enemy hit last attack is reduced to 30% defense for 5 seconds and becomes dark.
    • Changed: Changed to [Cancer] property and increases the critical hit rate by 30%. The target hit in the last kick attack will be in darkness for 5 seconds.
  • We changed the ‘Exceptiona’ tripod effect as follows.
    • Existing: Lowering the stance, pulling the toes, jumping forward, blowing one of the extremes of the kick, causing damage to the opponent by 125% and knocking the opponent around. While collecting flags at the end of your foot, damage done by your attack increases by 30%.
    • Change: Reduces stance, pulls the toes, jumps forward, and blows one of the extreme bounces, giving 150% more damage to enemies and knocking them around. While collecting flags at the end of your foot, damage done by your attack increases by 30%.
  • We changed the ‘Extraordinary ability’ tripod effect as follows.
    • Existing: The movement of the kicker becomes concise, and the damage to the attacking enemy increases by 60% when kicking the enemy when the additional key is input.
    • Change: The movement of the kicker becomes concise, and the damage given to the attacking enemy increases by 80%.

Internal combustion

  • Increased the standard damage of the skill by 19.5%.
  • Reduced the amount of Elemental gauge acquisition by 40.5%.

Art: Spiral Blast

  • We have changed the ‘Dead set’  tripod effect as follows.
    • Existing: Attack damage increases by 30% for 5 sec.
    • Change: Increases attack power by 30% for 4 seconds when attacking.

Art: Exploding Quake

  • We have changed the ‘Rough Explosion’ tripod effect as follows.
    • Existing: Increases the attack power by 3% for 7 sec. It can be stacked up to 10 times.
    • Change: Increases the attack power by 3% for 5 seconds for the number of enemies hit. It can be stacked up to 10 times.

Art: Dragons Ascend

  • Changed the name of ‘Ascension of the Dragon Dragon’ tripod to ‘concentrated hit’
  • Changed the ‘Eye of the Storm’  tripod icon to suit the effect

 

Property

Triple Punch

  • ‘Flame Attack’ will be changed to the skill of the trifold [Fire] property .

Phoenix Dive

  • The skill has been changed to [Fire] property.
  • The ‘frozen’ effect will be changed to the [Number] property skill at the time of the tripod.

Room fire

  • ‘Righteous Light’ will be changed to [property] skill at the time of the tripod.

Art: Dragons Ascend

  • The skill has been changed to [Fire] property.
  • The ‘Ascension of Black Dragon’ Tripod City [Arm] property skill will change.

Art: Lightning Punch

    • Skill has been changed to [뇌] attribute.

 

  •  

Identity

  • The impact energy is no longer reduced naturally.

 

Advancing Strike

  • We have changed the ‘ready to attack’ tripod effect as follows.
    • Existing: Attack damage is increased by 15% for 4 seconds when hit in an aggressive attack.
    • Change: ATK increases by 10% for 3 seconds when hit in an aggressive attack.

Sundering Strike

  • We have changed the ‘Monster Shock’ triphod to the ‘amplification’ triphod.
    • Existing: When attacking, the target monster gains 10% damage for 6 sec.
    • Change: Damage to target and party members increases by 10% for 8 sec.

Wild Tiger Strike

  • We have changed the ‘Suppress Monsters’ triphod to the ‘amplification’ triphod.
    • Existing: When attacking, the target monster gains 10% damage for 6 sec.
    • Change: Damage to target and party members increases by 10% for 8 sec.
  • We changed the ‘concentrated’ tripod effect as follows.
    • Existing: Increases the amount of shock acquisition by 10.
    • Change: Shock gain increased by 15.

Instant Strike

  • We changed the ‘Adverse Effect’ tripod effect as follows.
    • Existing: The stun effect disappears, and damage to enemies who are immune to the attack is increased by 200%.
    • Change: The stun effect disappears and the damage done to the enemy is 300% increased.

Triplex Punch

  • We changed the ‘Quick Preparation’ tripod effect to:
    • Existing: Cooldown reduced by 6 seconds.
    • Change: Reduces the cooldown time by 4 seconds.

Judgment

  • We changed the ‘quick-handed’   tripod to the ‘amplified’ tri-pod.
    • Existing: Attack speed increases by 10%.
    • Change: Damage to target and party members increases by 10% for 8 sec.

Decisive Attack

  • We have changed the ‘Suppress Monster’ tripod to ‘Suddenly strike’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_1_4.png tripod.
    • Existing: When you hit a fist or a second wave attack, the target monster gains 10% for 6 sec.
    • Change: Critical hit rate increases by 15%.
  • We changed the ‘Tear Rupture’ tripod to the ‘Focus Target’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/tripodicon/Tripod_Tier_2_69.pngtripod.
    • Existing: Reduces the enemy’s movement speed by 60% for 3 seconds when attacking a second wave attack.
    • Change: When a fist or a second wave attack is hit, the target will lose 20% of his or her damage to the party member for 6 seconds.

 

  •  


Destruction Force

  • We have changed the ‘Fury of the Fields’ tripod to the ‘Strengthens’ tripod.
    • Existing: When attacking with a palm-hit attack, it spreads a period of 6 seconds to increase the attack power of the self and the party members by 15%.
    • Change: When you hit an attack that attacks with your hand, you and your party members within a 24m radius increase attack strength by 15% for 8 seconds.
  • We have changed the ‘ready to attack’  tripod effect as follows.
    • Existing: Attack in the palm of your hand will increase your attack strength by 30% for 4 seconds.
    • Change: If an attack that attacks with a palm is successful, the attack power increases by 25% for 4 seconds.

Spin Kick

  • We have changed the ‘Fury of the Fields’  tripod to the ‘Strengthens’  tripod.
    • Existing: Spreads a period that increases your attack power by 15% for 6 seconds for the last hit.
    • Change: During your last hit, you and your party members within a 24m radius increase attack strength by 15% for 10 seconds.

Thunderbolt Strike

  • We changed the ‘Justice Strike’ tripod effect as follows.
    • Existing: Increases the attack power by 2% for 3 sec. It can be stacked up to 10 times.
    • Change: Increases the attack strength by 4% for 3 sec. It can be stacked up to 5 times.

Dashing Strike

  • We changed the ‘Unstoppable Passion’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_1/Tripod_Tier_1_51.png tripod effect as follows.
    • Existing: The next turn available time increases by 2 seconds.
    • Change: The next turn available time increases by 4 seconds.
  • We have changed the ‘Improved Ability’  tripod to the ‘ready-to-ready’  tripod.
    • Existing: Cooldown reduced by 1 second.
    • Change: The cooldown time is reduced by the number of turnovers. Reduces the cooldown time by 1 second when used. Reduces cooldown time by 2 seconds when using twice in a row. Reduces cooldown time by 4 seconds when using 3 consecutive times.
  • The ‘Prompt Defense’ tripod effect has been changed to:
    • Existing: When using the skill for 3 seconds to reduce the damage of the party itself and 15 percent of the spread.
    • Change: When using a skill, the damage you receive for 3 seconds is reduced by 30%.
  • The ‘Unstoppable Passion’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_1/Tripod_Tier_1_51.png tripod icon has been changed to suit the effect.

Inferno Beam

  • We changed the ‘great promise’ of the tripod to the ‘concussion’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_1/Tripod_Tier_1_69.png of the tripod.
    • Existing: When attacking a party member, the party’s attack power increases by 4% for 2 seconds and can be stacked up to 10 times.
    • Change: The skill’s disabling phase increases to [Up].

Lightning Force

  • We changed the ‘secret attack’  tripod effect as follows.
    • Existing: Damage increases by 20% when attacking an enemy with 50% or less health, and 20% when attacked by 3% for 3 seconds.
    • Change: Increases damage by 20% when attacking an enemy with health below 50%.

Force Unleashed

  • The basic effects of the skill have been changed as follows.
    • Existing: In-range aliens have a 12 to 30% reduction in damage taken for 6 seconds.
    • Change: You and your party within 24m will lose 12 to 25% damage for 6 seconds.
  • We have changed the ‘hard armor’ tripod to the ‘fortified strong’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_1/Tripod_Tier_1_65.png tripod.
    • Existing: Damage received during casting skill is reduced by 30%.
    • Change: You and your party members within a 24m radius increase attack strength by 15% for 16 sec.
  • We have changed the ‘Commander of the Battlefield’ tripod to the ‘Tripod of Cleansing’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_2/Tripod_Tier_2_39.png tripod.
    • Existing: Increases your attack power by 15% for 6 sec.
    • Change: Unlocks one of the harmful effects of yourself and party members within the 24m range.
  • We have changed the ‘triumph experience’ tripod to ‘ready to attack’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_3/Tripod_Tier_3_50.png tripod.
    • Existing: The duration of internal discharge is increased by 3 seconds.
    • Change: Your attack power increases by 40% for 6 seconds.


Identity

  • Changed the shotgun rate and skill’s proximity damage bonus from 1.5x to 2x.
  • Reduces the base damage of the ‘End of War’, ‘Shotgun’, and ‘Shotgun Master’ skills by about 15%.

Common skill

  • We have slightly increased the damage level of 1st to 9th skill. The increased width increases with lower skill level.

Shotgun Basic Attack

  • Skill-based damage has been reduced by 51.5%.

Spiral tracker

 

  • We changed the ‘quick-ready’ tripod to the ‘quick-release’ tripod.
    • Existing: Cooldown reduced by 1 second.
    • Change: When a target is attacked, the critical hit rate of the target and the party member increases by 15% for 6 seconds.
  • We changed the ‘Quick hit’ tripod to the ‘Quick hand’  tripod .
    • Existing: Critical hit rate increases by 15%.
    • Change: Attack speed increases by 20%.

AT02 ruthenium

  • Changed ‘Armor Destruction’ tripod to ‘Sudden Exposure’  tripod.
    • Existing: Reduces all armor by 30% for 4 seconds when attacking.
    • Change: When a target is attacked, the critical hit rate of the target and party members increases by 15% for 8 seconds.

Execution

  • We have changed the ‘Strengthened Strike’ tripod to the ‘Sudden Strike’ tripod.
    • Existing: Upper kick increases damage by 50%.
    • Change: Increases Critical Hit Rate of Upper Kick by 100%.
  • We have changed the ‘anti-air strike’ tripod effect as follows.
    • Existing: Increase damage done to hand by flying 100%.
    • Change: Increases the critical hit rate of enemies in the air by 50% when you hit a hand.

Plasma Bullet

  • We changed the ‘Enhanced Shooting’ tripod to the ‘Continuous use’  tripod.
    • Existing: Damage to enemies increases by 25%.
    • Change: Changes to stack skill, stack up to 2 times.
  • We have changed the ‘Armor Destroy’ tripod to the ‘Shoot-out’  tripod.
    • Existing: Reduces all enemy armor by 40% for 2 seconds when attacking.
    • Change: Critical hit rate increases by 30%.

Summer Salt Shot

  • Existing skill damage has increased by 60.0%.
  • We have changed the ‘Enhanced Shooting’  tripod to the ‘Quick Shoot’ tripod.
    • Existing: Damage to enemies increases by 50%.
    • Change: Critical hit rate increases by 50%.

Equalibrium

  • We have changed the base skill motion and damage standard.
  • We have changed the ‘Medicinal Grade’  tripod to the ‘Under-exposed’ tripod.
    • Existing: Ignores 30% of physical defense when attacking low and general monsters.
    • Change: A critical strike on target and party members increases by 15% for 12 seconds.
  • We have changed the ‘Enhanced Shooting’  tripod to the ‘Picture Effect’ tripod.
    • Existing: Damage to enemies increases by 25%.
    • Change: Makes the enemy hit for 5 seconds. Up to three times can be superimposed.

Quickshot

  • We have changed the ‘Sharp Shot’  tripod to the ‘Shotgun’ tripod.
    • Existing: Critical damage increases by 150%.
    • Change: Critical hit rate increases by 80%.

Precursor of the end

  • We changed the ‘Quick hit’  tripod to the ‘Enhanced shot’ tripod.
    • Existing: Critical hit rate increases by 25%.
    • Change: Damage to enemies increases by 25%.
  • We changed the ‘piercing shooting’ tripod to the ‘quick-ready’  tripod.
    • Existing: Ignores 40% of physical defenses when 2 or 3 hit with a critical strike.
    • Change: Reduces the cooldown time by 4 seconds.
  • We have changed the ‘end of the day’  tripod effect to:
    • Existing: Damage to enemies increases by 20%, and critical damage increases by 50%.
    • Change: Increases the damage done to your opponent by 80%.

Judgment time

  • We changed the ‘Shooting Shoot’  tripod to the ‘Enhanced Shoot’  tripod.
    • Existing: Critical hit rate increases by 15%.
    • Change: Damage to enemies increases by 10%.
  • We changed the ‘evidence destroying’ http://lostarktree.ru/wp-content/themes/modernize/tripod_icon/lvl_3/Tripod_Tier_3_61.pngtripod effect as follows.
    • Existing: Increases the range of explosion of the bullet attack by 40%, and reduces all enemy armor by 50% for 3 seconds.
    • Change: Increases the range of explosion of the bullet attack by 40%, and increases the damage done to the enemies below the seed by 100%.

Shotgun speaker

  • We have changed the ‘Sharp Shot’ tripod to ‘Close Shot’ tripod.
    • Existing: Critical damage to nearby enemies increases by 50%.
    • Change: Increases the damage done to nearby enemies by 20%.
  • We changed the ‘Quick hit’ tripod to the ‘Enhanced shot’ tripod.
    • Existing: Critical hit rate increases by 25%.
    • Change: Damage to enemies increases by 25%.
  • We changed the ‘piercing shooting’  tripod to the ‘quick-ready’  tripod.
    • Existing: If you hit 3 or 4 on a critical strike, ignore 60% of your physical defense.
    • Change: Cooldown reduced by 6 seconds.
  • We changed the ‘special bullet’ tripod effect as follows.
    • Existing: Damage to enemies increases by 20%, and critical damage increases by 50%.
    • Change: Increases the damage done to your opponent by 80%.

Master of Shotguns

  • We changed the ‘Shooting Shoot’  tripod to the ‘Weak Shoot’  tripod.
    • Existing: Critical hit rate during holding increases by 40%.
    • Change: Increases the damage done to your enemies by 40%.

The Last Supper

  • Increased Damage of ‘barrage’ Tripod by 12.5%.

Catastrophe

  • We changed ‘air target’ tripod to ‘unprotected target’ tripod.
    • Existing: Increases the critical hit rate of explosive attacks by 40% against enemies in the air.
    • Change: Increases explosion damage by 40% for enemies that are stranded.
  • We have changed the ‘land target’  tripod to a ‘concussion’ tripod.
    • Existing: Increases the damage done to the enemy by 40%.
    • Change: The neutralization phase increases to [Lunge].


Identity

  • Increased the speed of bombardment entering and bombarding mode by approximately 30%.

Enhanced Shell

  • We have changed the ‘Strengthened Strike’ tripod to the ‘Armor destroyed’  tripod.
    • Existing: Damage to enemies increases by 10%.
    • Change: Reduces 20% of all enemy armor for 8 seconds.
  • We have changed the ‘ranged bombardment’ tripod to the ‘bullet-strengthening’ tripod.
    • Existing: The range of shells increases by 2m.
    • Change: Damage to enemies increases by 25%.

Howitzer

  • We have changed the ‘ranged bombardment’ tripod to the ‘armor destroyed’ tripod.
    • Existing: Skill use distance increases by 1m.
    • Change: Reduces all armor of a hit enemy by 20% for 10 seconds.

Napalm

  • We have changed the ‘Armor Destruction’  tripod to the ‘Focus Target’  tripod.
    • Existing: Reduces all enemy armor hit by an explosion by 20% for 6 seconds.
    • Change: An enemy hit by an explosion gets 20% more damage for 4 seconds.

Brandish

  • We have changed the ‘armor destroyed’ tripod to a ‘stable post’ tripod.
    • Existing: Reduces all armor by 30% for 4 seconds when hitting a skill.
    • Change: Immune to stiffness while using the skill.

Summoning Turret

  • We changed the ‘battery control’ tripod to ‘armor destroy’ tripod.
    • Existing: The turret does not consume 20% of the stack.
    • Change: Reduces all enemy armor that hit a turret attack by 20% for 6 seconds.
  • We have changed the ‘armor destroy’ tripod to the ‘quick install’ tripod.
    • Existing: Reduces all enemy armor hit by turrets by 30% for 4 seconds.
    • Change: Immune to stiffness during turret installation, turret installation speed increases by 20%.

Plasma Storm

  • The effect of the ‘Rage’ tripod has been changed as follows.
    • Existing: Increases your attack power by 15% for 3 seconds after casting skill.
    • Change: Your attack power increases by 20% for 3 seconds after casting.

Energy field

  • Skill mana consumption has been reduced by about 20%.
  • We have changed the cooldown time of the skill as follows.
    • Original: 60 seconds
    • Change: 40 seconds
  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Creates a shield that absorbs 8 to 35% of maximum health for 8 seconds.
    • Change: Creates a shield that absorbs damage from 15 to 40% of maximum health for 4 seconds.
  • We changed the ‘quick-ready’ tripod effect to:
    • Existing: Cooldown reduced by 10 seconds.
    • Change: Cooldown reduced by 8 seconds.
  • We changed the ‘Sharing Energy’ tripod effect as follows.
    • Existing: Shield retention time is reduced by 5 seconds, but the shield effect is applied to nearby party members.
    • Change: Shields are applied to nearby party members, but the shielding level is reduced by half.

Guided missile

http://cdn-lostark.game.onstove.com/uploadfiles/notice/f5012750a8414c76888d37f840bf9157.png

  • We changed the name of the awakening skill from ‘guided missile’ to ‘missile saturation’, and changed usability.
  • Skill motion has greatly reduced the total delay.
  • If there is an enemy at an existing point, you have to change all the missiles to drop at the mouse point in the attacking manner.


Identity

Silver Hawk

  • During the Summon Silver Hawk, your and party members’ movement speed will increase by 4%. The Silver Hawk MK-II doubles this effect.

Rapid Shot

  • We have changed the ‘Monster Hunting’ tripod to ‘Damage Boost’ tripod.
    • Existing: When attacking, the target monster gains 10% damage for 6 sec.
    • Change: Damage to target and party members increases by 10% for 8 sec.

Atomic Arrow

  • We have changed the ‘Monster Hunting’  tripod to ‘Damage Boost’  tripod
    • Existing: A monster that is hit by an explosive attack has a 10% increase in damage taken by you and your party member for 6 seconds.
    • Change: The damage a target receives on his or her party member during a blast attack increases by 10% for 8 seconds.
  • ‘Flame Arrow’ The name of the tripod has been changed to ‘Flame Gunpowder’.

Sharp shooter

  • We have changed the ‘Monster Hunting’ tripod to ‘Damage Boost’  tripod
    • Existing: When attacking, the target monster gains 10% damage for 6 sec.
    • Change: Attack damage increases by 10% for 16 seconds for target and party members.

Cremora mines

  • We have changed the ‘penetration strengthening’  tripod to ‘weapon destruction’ tripod.
    • Existing: Penetration level increases by 1.
    • Change: Decreases the attack strength of an enemy by 20% for 4 sec.


dissonance

  • We changed the ‘chord stigmatization’ tripod to the ‘dragon rigid’  tripod.
    • Existing: Strikes a note for 1 second, increasing the damage done by you and your party members by 15%.
    • Change: Damage to monsters under a given name increases by 100%.

Sound Vibrations

  • We changed the ‘Sacred vibrations’  tripod effect as follows.
    • Existing: Attack power increases by 15% for 5 seconds.
    • Change: ATK increases by 40% for 2 sec.

Holy Sound

  • The ‘Mana Healing’ tripod effect has been changed to:
    • Existing: Recovers 3% of party members mana hit by sound holly.
    • Change: Recovers a party member mana hit by a sound holy by 1%.

Top Performance

  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Increases the attack speed of your and party members by 7 to 16% and mana regeneration rate by 12 to 40% for 10 seconds.
    • Change: Increases attack speed by 4 to 8% and mana regeneration rate by 12 to 40% for 8 sec.
  • We changed the ‘quick-ready’  tripod effect to:
    • Existing: Cooldown reduced by 5 seconds.
    • Change: Reduces the cooldown time by 4 seconds.
  • We changed the ‘strong playing’ tripod effect as follows.
    • Existing: In addition to the existing effects, strength, agility, intelligence increases 5%.
    • Change: Attack speed increases by an additional 8%.
  • We have changed the ‘play of valor’ tripod effect as follows.
    • Existing: Reduces the enemy’s attack power by 30% for 10 seconds.
    • Change: Reduces the enemy’s attack power by 30% for 8 seconds.
  • We changed the ‘furious playing’ tripod effect as follows.
    • Existing: In addition to the existing effects, the critical hit rate increases by 15% for critical duration, and the critical damage increases by 50%.
    • Change: In addition to the existing effects, it increases the damage of the party and the party by 40%.

A bunch of notes

  • We changed the ‘strong note’ tripod effect as follows.
    • Existing: Each time you hit a party, your damage is reduced by 10%, up to 50%.
    • Change: Every time you hit a party or a group of notes, your damage is reduced by 10% by up to 30%.

Prelude to Death

  • We have changed the ‘Aria of Death’ tripod effect as follows.
    • Existing: When a damage is increased by 30% and a target hit in the prelude to death dies in 5 seconds, it reduces all nearby enemy armor by 50% for 5 seconds.
    • Change: When a damage is increased by 30% and a target hit in the prelude to death dies in 5 seconds, the damage is done to the enemy within 3m.

March of Notes

  • We have changed the ‘Strengthen the Marching’  Tripod effect as follows.
    • Existing: The attack power of a hit enemy is reduced by 30% for 3 seconds.
    • Change: Critical hit rate increases by 30%.
  • We changed the ‘threatening march’  tripod effect as follows.
    • Existing: Damage to enemies increases by 100%, strikes one second, and your and party members’ damage increases by 15%.
    • Change: Damage to enemies increases by 200%.

Guardian Performance

  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Play a harp and reduce damage done by yourself and party members by 22 to 40% for 12 seconds three times.
    • Change: Play a harp to reduce damage to yourself and party members within the 24m range by 20 to 30% for 8 seconds.
  • We have changed the ‘quick-ready’ tripod to the ‘robust’  tripod.
    • Existing: Cooldown reduced by 5 seconds.
    • Modification: Suh is playing a role in immune to the attack.
  • We have changed the ‘Endless Guard’ tripod effect to:
    • Existing: An additional 15% of the target’s maximum health will be shielded for 12 seconds.
    • Change: Shields additional shields for 8 seconds for 15% of the target’s maximum health.
  • We have changed the ‘strong guard’  tripod effect as follows.
    • Existing: Increases damage taken by 3 sec for buff duration by 20%.
    • Change: Increases the damage taken by 20%.
  • We have changed the ‘Long Guard’  tripod to the ‘Sleek Guardian’ tripod.
    • Existing: Increases the number of damage reduction received from 3 to 5.
    • Change: Reduces the cooldown time by 50%, and reduces all retention times by 50%.
  • The “Wind of Guard”  tripod effect has been changed as follows.
    • Existing: Evasion increases by 20% while buffs are still active.
    • Change: The state is blocked by one attack.

Symphonia

  • We have reduced the base damage of the skill by 41.4%.
  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Grants a friendly armor shield for 100% of maximum health for 7 seconds, damages enemies, reduces attack power by 30%, attack speed by 30%, and all defense by 30% for 10 seconds.
    • Change: For 10 seconds, inflicts a shield of 100% of maximum health for 10 seconds, damages enemies, reduces attack power by 30%, attack speed by 20%, and movement speed by 40% for 10 seconds.

Elseed

  • The ‘Mana Amplification’ tripod effect has been changed to:
    • Existing: Increases mana consumption by 50%, but increases your attack power by 20% for 5 seconds when you activate a skill.
    • Change: Increases mana consumption by 50%, but increases your attack power by 30% for 4 seconds when you activate a skill.
  • We have changed the ‘Armor Demolition’  triptod to ‘Trace Seed’ triptod.
    • Existing: Reduces 30% of all enemies attacked by a seed.
    • Change: Changes to the seed to track the enemy.

Sticky moss swamp

  • We changed the ‘quick-ready’  tripod effect to:
    • Existing: Cooldown reduced by 3 seconds.
    • Change: Cooldown reduced by 2 seconds.
  • We have changed the ‘Battle Preparation’ tripod effect as follows.
    • Existing: When a skill is activated, its attack power increases by 15% for 4 seconds.
    • Change: When a skill is activated, its attack power increases by 20% for 4 seconds.

Rayne’s Protection

  • We have reduced the mana cost of the skill by about 30%.
  • We have changed the cooldown time of the skill as follows.
    • Original: 60 seconds
    • Change: 40 seconds
  • The basic effects and duration of the skill have been changed as follows.
    • Existing: Receives the rake of 6 seconds for 10 to 30% of life damage absorbing damage is created.
    • Change: Receives Rayne’s favor and creates a shield that absorbs damage from 11 to 20% of life for 5 seconds.
  • We have changed the ‘Focus on Tropical’  effect as follows.
    • Existing: When you activate the skill, you get a 40% chance of 1 spirit bead.
    • Change: When you activate a skill, you gain a 30% chance of receiving 1 elemental bead.
  • We changed the ‘cleanse’  tripod to ‘light footfall’ tripod.
    • Existing: Disable a random effect of a harmful effect when you activate a skill.
    • Change: Movement speed is increased by 20% while shielding effect is maintained.
  • We have changed the ‘Barrier Maintenance’ tripod effect to:
    • Existing: Shielding time increased by 4 seconds.
    • Change: Shield duration increased by 3 seconds.
  • We changed “light foot” tripod to “clean”  tripod.
    • Existing: Movement speed is increased by 20% while shielding effect is maintained.
    • Change: When you activate a skill, you remove 1 harmful effect that affects you and your party members within the 24m radius.

Identity

  • The effect of ‘Twisted Fate Card’ has been changed as follows.
    • Existing: Increases skill damage by 80% or 20% for 4 seconds.
    • Change: Increases skill damage by 40% or 20% for 4 seconds.
  • We changed the effect of ‘ghost card’ as follows.
    • Existing: Movement speed increased by 10% for 30 seconds, evasion rate increased by 15%, and collision ignored.
    • Change: Increases the movement speed by 10% for 30 seconds, reduces damage to enemies by 50% three times, and ignores the collision.
  • The effect of ‘corrosion card’ has been changed as follows.
    • Existing: A 30% chance to attack all enemies within 30 seconds will have a 20% reduction effect for 5 seconds.
    • Change: 30% chance to attack a target for 30 seconds, increase the target’s damage for 5 seconds by 10%.
  • In the case of the Tripod, which acquires a single identity card with a chance, it has been changed to accept only one chance to hit several monsters.

Call of Destiny

  • The following changes have been made to the ‘Increase Card’  tripod effect.
    • Existing: Acquires 1 ID card with a 15% chance to hit.
    • Change: Acquires 1 ID card with a 10% chance to hit.
  • We changed the ‘Dark Destiny’   tripod effect to:
    • Existing: Increases your chance to hit your critical strike by 15% for 3 seconds.
    • Change: Increases critical damage received by you for 3 seconds by 50%.

Unlimited Shuffle

  • We have changed the ‘Dark Nucleus’  tripod effect to:
    • Existing: Increases the chance to hit your critical strike by 20% for 3 seconds.
    • Change: Increases Critical Hit Rate by 15%, and increases critical damage by 3% for 3 seconds by 50%.

Return

  • We changed the ‘quick-ready’ tripod to the ‘quick-release’ tripod.
    • Existing: Reduces the cooldown per enemy hit by the second attack by a maximum of 4 seconds per second.
    • Change: A 10% chance that a target gets a 15% chance of a critical hit from you and your party members.
  • We changed the ‘Suddenly exposed’ tripod to the ‘Exposed dark’  tripod .
    • Existing: Increases the damage done to the [Arm] attribute by 30%, and increases the chance that the target will be hit by a 30% party for 15 seconds for 3 seconds.
    • Changed: Changed to [Cancer] property, which increases 50% of critical damage received from you for 5 sec.
  • We have changed the name of the ‘quick capture’ tripod to ‘exposed darkness’

Evoke

  • We changed the ‘Focusing Magic’ tripod effect as follows.
    • Existing: Damage to enemies increases by 30%.
    • Change: Damage to enemies increases by 25%.
  • We changed the ‘Fatal attack’ tripod effect as follows.
    • Existing: Increases Critical damage by 50% and Critical Hit Rate by 20%.
    • Change: Critical hit rate increases by 30%.

Quadra Accelerate

  • We changed the ‘Quick hit’ tripod to the ‘Quickest exposure’  tripod .
    • Existing: Critical hit rate increases by 15%.
    • Change: Attack hit increases the critical hit rate of the target’s self and party members by 15% for 8 seconds.

Scratch Dealer

  • We changed ‘piercing breeze’  tripod to ‘barely exposed’ tripod.
    • Existing: Ignores 30% of the magical defense of a hit enemy.
    • Change: A 10% chance that a target gets a 15% chance of a critical hit from you and your party members.
  • We changed the ‘safety device’  tripod effect as follows.
    • Existing: Increase the combo by 3 and use the last combo to move 7m backward and increase the movement speed and evasion rate by 20% for 3 seconds.
    • Change: Increases the combo by 3 and uses the last combo to move 7m backward for 3 sec, increasing attack rate by 10% and moving speed by 20%.

Serendipity

  • We changed the name of the ‘Continuous Attack’ tri-pod to ‘Consecutive Darkness’.

Spiral Edge

  • We changed the ‘deadly charm’  of the tripod to the ‘quick capture’ tripod.
    • Existing: Critical damage on land after using skill increases 75% for 4 seconds.
    • Change: Increases critical strike damage taken by you for 3 seconds by 50%.

Stream of Edge

  • We changed the ‘Darkness Edge’  tripod effect as follows.
    • Existing: Changed to [Arm] attribute, increasing the critical hit rate of Arkanas by 5% for 3 seconds and up to 30% for every hit.
    • Changed: Changed to [Arm] attribute, and each time it hits, the arkana’s critical hit rate increases by 3% for 3 seconds, up to 15%.

Celestial Rain

  • We changed the ‘sharp card’ tripod effect as follows.
    • Existing: In addition to the existing Stack effect, if you have 4 stacks, damage that you receive for 8 seconds increases by 20%.
    • Change: In addition to the existing Stack effect, if you have 4 stacks, damage done to you for 4 seconds increases by 20%.

Dark Resurrection

  • We have changed the ‘Strike of Blow’  tripod effect as follows.
    • Existing: Critical damage of Skill and Stack effect is increased by 100%, and the last attack strikes the ground, knocking the hit enemy into the middle and causing 30% more damage.
    • Change: Critical damage from Skill and Stack effects is increased by 50%, and the last attack strikes the ground, knocking the hit enemies into the middle, causing 30% more damage.

 


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