10.04 Patch Notes: Class Balance [EN]

Note that the translated patch notes only class balance and not everything.

More detailed patch notes can be found here (Korean)  

Contents


Balance Changes

Awakening

Guardian’s Guard

  • The effect skill has been reduced

Window of Judgment

  • The effect skill has been reduced

Skill

Shield charge

  • We have slightly reduced the range of additional blows when using the Endless Attack tripod.

Victory Sentence

  • 긴급 회복
    • When using restore 2% > 1% of maximum health
  • 응징
    • Each time a party member dies, the attack power increases by 5% > 3% and the chance of a critical strike by 10% > 3%, but up to 3 > 5 times. This effect is initiated when a warrior dies
  • 철의 장벽
    • Every time you are hit by an enemy, all damage taken for 2 seconds is reduced by 2.5% > 2%, down to a maximum of 40%

Skill

Hazardous Crime

  • We have shortened the delay time so that we can continue the next action more quickly after casting the skill.

Finishing Strike

  • Shockwave
    • Existing: A quake rises after the attack and inflicts an additional 20% damage twice. Additionally, if your health is below 30%, additional damage will increase by (to?) 100%
    • Change: After the attack, the shock wave will rise and give an additional 20% damage twice. At this time, if the target is abnormal, damage caused by shock waves increases to 40%.
  • Confirm Kill
    • Existing: Attack style is changed. The second attack deals 80% damage to enemies, and 25% further increased damage to enemies in a fallen state.
    • Change: Combo attack is changed. The second attack deals 150% damage to the enemy, but the cooldown increases by 6 seconds. Also, the delay time is shortened so that the next action can be continued more quickly after the second attack.

Power Break

  • Power Accumulation
    • Existing: The attack style is changed to the charge type. Each charge level increases the damage done by 10%, 50%, and 100%
    • Change: Skill Type is changed to Charge Type, 100% for first level charge and 250% for overcharge, but the cooldown time increases by 18 seconds.
  • Swirl
    • Use centrifugal force to attack enemies in 360 degrees. Increases damage done by 30% > 50%

Tempest Slash

  • Increased the base damage by 25.5%.
  • Increased the mana by 11%.
  • CD
    • 20 > 24 seconds
  • Heavy Strike
    • Existing: Final Strike deals an additional 50% damage to CC immune enemies
    • Change: Increased damage by 40%

Hell Blade

  • Imortal blow
    • Change : If you have less than 30% > 50% of your health, your damage will increase by 80%

Strike Wave

  • Increased the base damage by 49.6%.
  • Increased the mana by 25%.
  • CD
    • 24> 36 seconds
  • Charge time
    • 0.5 > 0.8 seconds
  • Charge time ‘Limit breakthrough’
    • 0.5 > 0.7 seconds
  • Overcharge time
    • 3 > 2 seconds

Blade Storm

  • Fire Storm
    • Changed to [Fire] property, and if hit, it makes 6 seconds image state. If your health is below 30% > 50%, your damage will increase 100%.

Awakening

Big Bang

  • Reduced the skill’s range by 20%.
  • Reduces movement speed by 20% during skill casting.
  • The effect of reducing damage during casting has been reduced 90% > 50%

Skill

Perfect Swing

  • PVP damage reduced by 15%.

Seismic Hammer

  • PVP damage reduced by 30%.

Identity

Geumgang Line

  • 1, 2, and 3 damage has been changed as follows.
    • Existing: 7.5%, 18%, 45% increase
    • Change: 10%, 25%, 60% increase
  • Changed to prevent initialization of cooldown cooldown on the battlefield of the Proof and Sila Mael Battleground.
  • In the battlefield of provenance and Sila Mael battlefield, we have reduced the penalty time of the Geumgang lineup.

Awakening

Superfluorescence

  • The damage in PVP has been adjusted to reduce the rigidity during the attack.

Skill

Spiral Strikes

  • Damage in PVP reduced by 20%.

Inferno Beam

  • Damage in PVP reduced by 20%.

Awakening

Heavy turret

  • The machine gun attack has been changed so that it does not cause stiffness during PVP.
  • The missile attack has been changed to cause stiffness only to the target during PVP, not during skill casting.

Skill

Claymore

  • Strength
    • Existing: Become immune to cc during skill casting
    • Change: Immunity is applied when using Skill

Identity

Serenade of Salvation

  • Existing: 8 seconds, 30 seconds, 30 seconds depending on the amount of charge
  • Change: 25 seconds regardless of the amount of charge

Serenade of Valor

  • We have changed the cooldown time 45 seconds > 25 seconds
  • Buff effect
    • 1 bubble
      • Existing: Increases your attack power by 5% for 150 seconds, and increases your party’s damage by 15% for 20 seconds.
      • Change: Increases damage taken by your opponent from enemies by 15% for 120 seconds, and your opponent’s and party’s damage by 15% for 8 seconds.
    • 2 bubbles
      • Existing: Increases your attack power by 10% for 150 seconds, and increases your party’s damage by 30% for 20 seconds.
      • Change: Increases damage taken by your opponent by 120% for 15 seconds and 20% for 12 seconds.
    • 3 bubbles
      • Existing: Increases your ATK by 20% for 150 seconds, and increases ATK by 60% for 20 seconds.
      • Change: Increases damage taken by your opponent from enemies by 15% for 120 sec., And your opponent’s and party’s damage to opponent for 16 sec by 25%.

Awakening

Oratorio

  • The effect of reducing the resistive rate of the critical strike has been change
    • 30% reduction for 2 seconds > 6 seconds

Skill

Dissonance

  • Increased the base damage of the skill by 15%.
  • Chord enhancement
    • Skill damage increased by 50% > 100%

Light Note

  • Increased the base damage of the skill by 25%.
  • Protection of light
    • Existing: While casting, reduces damage dealt to you by 50%, if your party is within range, reduces their damage taken by 75% for 3 seconds
    • Change: Reduces damage to enemies by 50%, reduces damage done by 50% of light damage, 75% damage for 3 seconds, and absorbs 10% of maximum life

Winds of Music

  • Enhanced casting
    • Skill damage increased by 80% > 100%
  • High speed Cast
    • Reduces the number of attacks by 1, increases the cooldown by 6 seconds, but changes the skill so you can cast it twice. Increases damage by 40% and damage done to the enemy increases by 150% > 200% of the first verdict

Holy Sound

  • Concentrated saturation
    • Duration reduced by 50% and damage increases by 250% > 300%, you can’t redirect the spell

Skill

Accelerating Wind Bird

  • Accumulated Energy
    • Existing: You can not acquire ancient energy during holding, but if you hold more than 3 seconds of holding, you gain 80% chance to gain 1 spirit bead.
    • Change: You can not acquire ancient energy during holding, but if you keep holding to the end, you gain 80% chance to gain 1 elemental bead.
  • Wisdom of Mage
    • Maximum holding time increase to 4s > 2s

Fauru

  • Paurus is changed to the command abilities, and after self-destruction, causing great damage to the surroundings

Shurudy

  • Increased the base damage of the skill by 65.0%.
  • Thunderous Light > Ignore Collision
    • Increases your movement speed by 10% during Shurudy summoning, ignoring conflicts with normal monsters.
  • Buffed Shurudy
    • Increase skill attack by 30% > 50%
  • Collision Ignore > exhilarating light
    • Existing: Increase HP regeneration rate and does not collide with a normal mob
    • Existing: When Shredi’s attack hit, it deals damage every second for 7 seconds, explodes on 3 stacks, causes big damage, and stuns for 2 seconds.

Ancient Spear

  • We have changed the damage reduction width when hit on the outer part of the Spear as follows.
    • Change: 40% > 70% of base damage applied

Awakening

The Fate of Death

  • Increased the base damage of the skill by 28.6%.
  • Does not consume stacks
  • Depending on stacks damage increased by 100%, 150%, 200% and 300%.
  • No longer be affected by the specialization option ‘Increased damage of the skill’.

Skill

Evoke

  • Quickdraw
    • 5% > 10% chance to draw a Tarot card each hit

Quadra Accelerate

  • Sleek Motion
    • Attack speed increases by 10% > 20%

Spiral Edge

  • Concentration Enhancement > stronger
    • Existing: Spiral Edge Chain Hold Time increases by 3 sec.
    • Change: Spiral Edge during use, is immune to attack.

Return

  • Piercing Strike > Mind Focus
    • Existing: ignores 30% of enemy’s magic defense.
    • Change: Mana cost is reduced by 50%.
  • Unprotected Target > Capture Weakness
    • Existing: Increases critical chance by 50% against targets immune to hit-effects
    • Change: Increases the damage done to your enemies by 40%.
  • Continuous Attack
    • Changes the attack to a three hit attack. The second hit repeats a third time damage done to the enemy by the added combo attack is increased by 50%.
  • Exposed dark
    • Changed to [Cancer] property, which increases 40% critical chanse and 50% of critical damage received from you for 5 sec.

Serendipity

  • Stack effect has been changed to apply to all hits.
  • Quickdraw
    • Existing: 10% chance to draw a Tarot card each hit
    • Change: A 10% chance that a skill does not consume stacks
  • Accidental Blow
    • Has a 20% chance to increase the critical damage by 100% > 200% per Floating Cards stack
  • Accidental Bang
    • Existing: Increases damage by 30%. No longer knocks down. Has a 20% chance to stun the enemy for 3s per Floating Cards stack.
    • Change: Increases the attack speed by 30% and stuns for 3 seconds with a 20% chance per stack stacking. No longer knocks down.
  • Quick Preparation > Strengthened Strike
    • Existing: 5% chance to reset cooldown on hit
    • Change: Increases damage done by Serendipity to enemies by 100%.

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